Friday, July 22, 2016
Thursday, April 14, 2016
Pickleball Picking Up in DC
Not just for Virginians anymore, p-ball now has some fanatics in DC - the clip below also has Pete Wylie! Pete often plays pickleball with us in Fauquier, so we're making the assumption that DC owes him lots of thanks for bringing it to the District.
Friday, January 8, 2016
(Smart) Pickleball Doubles Strategy
This video is long (about 30 minutes), and really low tech (no computer graphics, a Sharpie and paper is about as high tech as this gets), but the strategies are on point.
Sunday, December 13, 2015
Saturday, August 1, 2015
Don't Forget! Fauquier Pickleball Has a Facebook Page!
Check it out (and like it if you like) at: https://www.facebook.com/fauquierpickleball?ref=hl.
Friday, July 31, 2015
The Importance and the Odd Rules about the Kitchen
Players can have all the strategies they want - how to hold a paddle, whether or not to spin the ball, whether or not to play a soft or hard game. But there is no exception to one strategy, and that is the player must get to the kitchen. Not only does this place you at an offensive advantage, but it is the best defensive location on the court.
But the kitchen has some odd rules. Here's the official language about getting in and out of the kitchen:
A fault will be declared if, in the act of volleying the ball, a player or anything the player is wearing or carrying touches the non-volley zone or touches any non-volley line. For example, a fault will be declared if, in the act of volleying the ball, one of the player’s feet touches a non-volley line.
Easy enough - you can swing into and through the NVZ (aka the kitchen), but nothing (foot, paddle, sunglasses, hat, long shoe-lace) can touch any area of the NVZ, including the NVZ line.
But wait! There's more (and this is where it gets interesting)!
A fault will be declared if, in the act of volleying the ball, the player's momentum causes the player or anything the player is wearing or carrying to touch the non-volley zone or touch any non-volley line. It is a fault if the player's momentum causes the player to touch anything that is touching the non-volley zone, including the player’s partner. It is a fault even if the ball is declared dead before the player touches the non- volley zone.
So you hit an awesome smash down the middle, the ball bounces in the court past the other players and out of bounds. You are still teetering at the line and fall in. Dead ball and you win the point, right?
Nope.
There are comments scattered throughout the IFP Rulebook, but it doesn't mention when you can enter the NVZ after a volley and subsequent point/side-out. Below is the best video I found about these quirky kitchen rules, but it would be nice to know the time between a dead ball and allowable entrance into the kitchen. The video is pretty cool - you can see how you can't even celebrate, but your partner can grab you to keep you from going into the kitchen.
But the kitchen has some odd rules. Here's the official language about getting in and out of the kitchen:
A fault will be declared if, in the act of volleying the ball, a player or anything the player is wearing or carrying touches the non-volley zone or touches any non-volley line. For example, a fault will be declared if, in the act of volleying the ball, one of the player’s feet touches a non-volley line.
Easy enough - you can swing into and through the NVZ (aka the kitchen), but nothing (foot, paddle, sunglasses, hat, long shoe-lace) can touch any area of the NVZ, including the NVZ line.
But wait! There's more (and this is where it gets interesting)!
A fault will be declared if, in the act of volleying the ball, the player's momentum causes the player or anything the player is wearing or carrying to touch the non-volley zone or touch any non-volley line. It is a fault if the player's momentum causes the player to touch anything that is touching the non-volley zone, including the player’s partner. It is a fault even if the ball is declared dead before the player touches the non- volley zone.
So you hit an awesome smash down the middle, the ball bounces in the court past the other players and out of bounds. You are still teetering at the line and fall in. Dead ball and you win the point, right?
Nope.
There are comments scattered throughout the IFP Rulebook, but it doesn't mention when you can enter the NVZ after a volley and subsequent point/side-out. Below is the best video I found about these quirky kitchen rules, but it would be nice to know the time between a dead ball and allowable entrance into the kitchen. The video is pretty cool - you can see how you can't even celebrate, but your partner can grab you to keep you from going into the kitchen.
Friday, July 10, 2015
The Serve Debate
Some say don't worry about the serve (that's because one pickleball theory is that the game doesn't begin until the third shot since the there must be a bounce on the return). Others say if you've got a good serve, use it as a weapon.
The serve itself has some odd rules. First, "[t]he serve must be made with an underhand stroke so that contact with the ball is made below waist level," with the waist defined as your belly button. If that's not bad enough, the serve must be in an underhand motion, specifically, "[t]he arm must be moving in an upward arc and the paddle head shall be below the wrist when it strikes the ball (paddle head is that part of the paddle excluding handle. The highest point of the paddle head cannot be above any part of line formed where the wrist joint bends)." In other words, no part of the paddle head (pretty much any part of the paddle head that has the typical plastic/rubber edge around it) may be higher than the wrist break.
In social games, there is probably a good number of illegal serves, not so much on the 'underhand motion,' but more so on hits coming above the navel, and players using some form of forehand or backhand, albeit still in an underhand motion. It's very difficult to tell as it happens so quickly, but logically a backhand or forehand stroke places the paddle head at an angle above the wrist. For the most part, you don't see much (or any advantage), so legality is rarely an issue (unless it is really flagrant and obvious).
So if you watch some videos, including tournament play, you'll notice a large mix of serves. A lot don't worry about a complicated or power serve. There's a good reason for this. There are no double faults in pickleball, so you don't have the opportunity to power one in, hit the net (or long), and then get another. If it's a fault, you pass the serve to your partner, or it's a side out.
If you want to develop a power serve, don't be dissuaded by the underhand rule (think women's fast pitch softball). Here's a video of Alex Hamner, from a number of angles, and in really slow motion (keep in mind that she's a player who has won lots of tournaments):
The serve itself has some odd rules. First, "[t]he serve must be made with an underhand stroke so that contact with the ball is made below waist level," with the waist defined as your belly button. If that's not bad enough, the serve must be in an underhand motion, specifically, "[t]he arm must be moving in an upward arc and the paddle head shall be below the wrist when it strikes the ball (paddle head is that part of the paddle excluding handle. The highest point of the paddle head cannot be above any part of line formed where the wrist joint bends)." In other words, no part of the paddle head (pretty much any part of the paddle head that has the typical plastic/rubber edge around it) may be higher than the wrist break.
In social games, there is probably a good number of illegal serves, not so much on the 'underhand motion,' but more so on hits coming above the navel, and players using some form of forehand or backhand, albeit still in an underhand motion. It's very difficult to tell as it happens so quickly, but logically a backhand or forehand stroke places the paddle head at an angle above the wrist. For the most part, you don't see much (or any advantage), so legality is rarely an issue (unless it is really flagrant and obvious).
So if you watch some videos, including tournament play, you'll notice a large mix of serves. A lot don't worry about a complicated or power serve. There's a good reason for this. There are no double faults in pickleball, so you don't have the opportunity to power one in, hit the net (or long), and then get another. If it's a fault, you pass the serve to your partner, or it's a side out.
If you want to develop a power serve, don't be dissuaded by the underhand rule (think women's fast pitch softball). Here's a video of Alex Hamner, from a number of angles, and in really slow motion (keep in mind that she's a player who has won lots of tournaments):
And here's another with Rob Elliot, again, another player who has won his share of hardware:
Hamner has the smoother motion, and likely a more 'legal' serve - it is pure underhand. Elliot snaps his more, and his paddle is at a bit of an angle. Even at slow speed, it is hard to tell, but in some parts of the video it appears as if that paddle head may be above the wrist break (a couple of the comments mention this).
If you are new player, don't try to develop your power serve (or spinning/slicing serves for that matter) during a game. The two people on the other side of the net will appreciate it (on my faults I hear a bunch of "Thank yous!"), but your partner may get more frustrated than you. Rather, get a bucket of balls and run some drills. Also, if you master some different serves (I would LOVE to get a consistent soft-angle serve, whereby if it's not an ace, the returner is way out of position), change it up occasionally. You're not the only the only one thinking about your game - others are keeping a mental book on you, and if you have a one-dimensional serve, the returner will begin to position himself accordingly (e.g., if you consistently serve the ball into the middle of the return box, you'll begin to see players creeping up over the baseline).
So to put it all together, here's a final video on the three serves (and why you need them):
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